Return to BDAT index
1 TXT_turn_sel_index チェインアタック
2 TXT_turn_sel_dr_order@01 [ML:number ]
3 TXT_turn_sel_dr_order@02 [ML:number ]
4 TXT_turn_sel_dr_order@03 [ML:number ]
5 TXT_turn_sel_btn_caption 開始
6 TXT_start_caption Chain Attack Start
7 TXT_status_damage_caption DAMAGE X
8 TXT_status_damage_num [ML:number digit=4 ][ML:% ]%
9 TXT_status_damage_num_b [ML:number digit=4 ][ML:% ]%
10 TXT_status_elem_burst@01 Burst!
11 TXT_status_elem_burst@02 Burst!
12 TXT_status_elem_burst@03 Burst!
13 TXT_status_elem_burst@04 Burst!
14 TXT_status_elem_burst@05 Burst!
15 TXT_status_elem_burst@06 Burst!
16 TXT_status_elem_burst@07 Burst!
17 TXT_status_elem_burst@08 Burst!
18 TXT_result_title_shadow Chain Attack Finish
19 TXT_result_title Chain Attack Finish
20 TXT_result_total_damage_idx Total Damage
21 TXT_result_total_damage_num [ML:number digit=8 ]
22 TXT_result_burst_idx Elemental Burst
23 TXT_result_burst_num [ML:number digit=2 ]
24 TXT_full_burst Full Burst!!
25 TXT_full_burst_eff Full Burst!!
26 TXT_extend ROUND EXTEND
27 TXT_status_ovk_caption BONUS x
28 TXT_status_ovk_num [ML:number digit=4 ][ML:% ]%
29 TXT_ovk_start Overkill Start!!